Lu Stannard
3D character artist focusing on stylised character design, combining hand-painted texturing with a modern PBR pipeline. Currently building an interactive stylised character showcase in Unreal Engine 5.
Ahaan Asok Kumar
3D Environment Artist specialising in Unreal Engine pipelines, real-time lighting, and cinematic atmosphere. Finalist in The Rookies monthly challenge.
Tammy Sguizzatto Calderaro
Game designer turning complex ideas into engaging player experiences, drawing on disciplines beyond games to explore new possibilities in interactive design.
Aayush Paul
Creative game artist and designer with a background in 3D modelling, texturing, and rendering. Adaptable, communicative, and oriented toward thoughtful collaboration.
Tom Lovett
Game designer with a focus on atmospheric storytelling — using the visual, interactive medium of games to tell stories that would not land as powerfully elsewhere.
Nicholas Falzon
Concept artist with a focus on visual storytelling, creature design, and character development. Research-led process, with extensive iteration toward final designs.
Senna Trewartha-Jones
VFX artist working in Unreal Engine 5. Niagara-based realtime effects using vortex forces, events, and user-defined parameters.
Rahul Jain
3D Character artist specialising in realistic and semi-realistic characters. Skills across Maya, ZBrush, Substance 3D Painter, and Unreal Engine.
Stitch Fagg
Concept artist with a stylised portfolio focus in characters and creature design. Experience on large projects delivering comprehensive concept packages.
Geethvamsi Sekar
Environment artist exploring procedural workflows in Unreal Engine 5, with a focus on atmospheric lighting and cinematic visual mood.
George Howard
Character artist with experience in environment and technical art. Generalist mindset with cross-disciplinary knowledge across multiple engines and tools.
Ffion Underwood
Creating and illustrating unique, body-positive characters with a distinctive illustrative voice.
Karthik Raja Perumal
Game designer working across Unity, Unreal Engine, GameMaker, and tabletop. Focused on the moment a player understands a space without being told.
Aimee Kay
Concept artist.